Nobility united for a common cause.
Many nations trace their roots to the fearless actions of a hero who carved a country out of the wilderness or led the secession from a dying empire. The founding rulers are often just and wise, but inevitably less competent heirs take the reins and drive the state toward decadence, sloth, and weakness. To the Sovereign Court faction, the concept behind an elite class of visionary leaders is sound yet plagued by the oafs and gluttons who slouch upon many of Argyles thrones. Fortunately, these rulers’ shortsightedness makes it possible to steer national policy through their advisors and other trusted officials. Through diplomacy, intrigue, deception, and the occasional act of sabotage, the Sovereign Court aims to unite Argyle’s nobles to steer national policy—and one day forge a new, glorious empire.
The Sovereign Court Pathfinder
Pathfinders in service to the Sovereign Court often have ties to nobility, aspire to earn a title, or simply share the modus operandi of using courtly intrigue to their own advantage. Many of their agents continue to work, either out of loyalty or in the belief that the Sovereign Court’s success would be healthier for Don-Ton than continued inaction. Others have joined the faction because they see the faction’s ultimate goals as altruistic and benevolent despite the occasional need to lie, cheat, and steal to realize this goal. As a result, although most Sovereign Court faction PCs are neutral-aligned, a healthy portion are good-aligned.
Until its membership hits critical mass, the primary goal of the Sovereign Court is recruitment. Although attracting like-minded nobles is its highest priority, the faction benefits from enlisting capable diplomats, spies, and enforcers to reach all corners of Argyle. Most monarchs would view the Sovereign Court as a rival if not a criminal operation, so it is important that agents avoid publicizing the faction’s existence and goals except when dealing with potential recruits.